As have many others in the past year or so, I recently swapped from PC to a new MacBook.
It certainly has been an experience, and it’s nice to actually have something to take out of my bag at conferences that looks so cute, that doesn’t make that embarrassing Window’s startup sound, that has a half decent battery life and that doesn’t take half a century to boot up. (My old laptop was generally out of battery by the time it finally booted, making it all but useless in conference environments anyway).
It has to be said though, that when it comes to interaction design, there are quite a few examples where the Mac falls short of my old PC.
This is not a post about the things that Apple does badly though (although, seriously – can we get past the one button mouse already? and I do think that dialog box is pretty shocking, and those little triangles that so often hide much of the information I’m looking for in Mac applications…. please!). This is a post about what Apple does well, and how this helps them get away with doing some things not so well.
As a general rule, Apple does a brilliant job with design. Highlights include the iPod, their in-store experience, the ‘out of the box’ experience, and the product design for most of their computers.
So, all of Apple’s good design work of the past influence our perception of other design work we encounter. It also influences our reaction to things like, say, their customer service once you’ve bought their product. In some instances, some of these traits are not so desirable, but because of the great positive association we have between Apple and design, we are almost blinded to the fact that they’re not really delivering to the standard we’ve come to expect.
This accounts for the effect that new Mac users would be familiar with whenever they dare complain about something that Apple has designed – the almost-killer-attack of long term Mac users who seem to be almost blind to the idea that there may be something imperfect about a Mac!
OK, so that’s an exaggeration. But I bet you know what I mean :)
The Halo Effect and attractiveness are also closely linked, meaning that we are more likely to imbue attractive things with positive traits than we are less attractive things. Thereby, simply by virtue of the fact that my MacBook looks a whole lot more attractive than my now retired ThinkPad, I’m more likely to attribute it with traits like good interaction design… even when there may be much evidence to the contrary.
We can learn a lot from Apple and the Halo Effect though. If our company or our product becomes associated with good design over time, and if we design attractive products, then our customers will not be waiting to savage us when, in the future, we slip up a little accidentally. Quite the opposite – investing in good design now is almost like investing in a margin for error in the future. And couldn’t we all do with one of those now and then.
Meanwhile, next time you are attacked by rampant long-term Mac users, play nicely.
They may get a little over enthusiastic at times, but that’s just their cognitive bias talking ;)