planet drupal · strategic ux

Designing for the wrong target audience (or why Drupal should be a developer tool and not a consumer product)

As you may know, I spent a few months this year working with Mark Boulton and the Drupal community to try to make Drupal 7 (their upcoming release) a Great User Experience. I’ve spent the past weeks reflecting on that experience and trying to understand what we learned from that project and with any luck… Continue reading Designing for the wrong target audience (or why Drupal should be a developer tool and not a consumer product)

case studies · planet drupal · social & community

10 Social Skills for Community Designers (things we learned from the drupal.org project)

It was pretty obvious from the outset that we’d need some design and UX skills to get us from one end of the Drupal.org redesign project to the other. It was less obvious how important our ‘social’ skills would be – and unsurprisingly, we learned a lot about good and bad ways to share the… Continue reading 10 Social Skills for Community Designers (things we learned from the drupal.org project)

planet drupal · social & community

design is no place for democracy (things we learned from the drupal.org project)

Continuing in the series of ‘Things we learned from the Drupal.org project‘, this post actually starts off in the comments of the last post (design by committee vs design by community) where Keith picked me up on the statement that design should never be democratic and asked ‘Could it be? Or at least closer? And… Continue reading design is no place for democracy (things we learned from the drupal.org project)