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	<title>Comments on: Social literacy &#8211; does &#8216;karma gaming&#8217; matter?</title>
	<atom:link href="http://www.disambiguity.com/social-literacy/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.disambiguity.com/social-literacy/</link>
	<description>Observing, reflecting, designing.</description>
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		<title>By: David Geilhufe</title>
		<link>http://www.disambiguity.com/social-literacy/comment-page-1/#comment-141104</link>
		<dc:creator>David Geilhufe</dc:creator>
		<pubDate>Sat, 06 Sep 2008 16:56:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/?p=557#comment-141104</guid>
		<description>Begs the question of what earns you karma. In communities where karma doesn&#039;t take a lot of work of high value to learn, gaming seems to be more prevelent.

If we set up karma in D.org to mean code contributions, handbook contributions, etc., then it takes concrete hours of work to earn it and therefore lowers the probability of gaming.

One of the key elements of Drupal is that new people can become key people by doing work. Any karma system must reflect and identify those up and comers / recently arrived leaders.</description>
		<content:encoded><![CDATA[<p>Begs the question of what earns you karma. In communities where karma doesn&#8217;t take a lot of work of high value to learn, gaming seems to be more prevelent.</p>
<p>If we set up karma in D.org to mean code contributions, handbook contributions, etc., then it takes concrete hours of work to earn it and therefore lowers the probability of gaming.</p>
<p>One of the key elements of Drupal is that new people can become key people by doing work. Any karma system must reflect and identify those up and comers / recently arrived leaders.</p>
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		<title>By: James</title>
		<link>http://www.disambiguity.com/social-literacy/comment-page-1/#comment-139715</link>
		<dc:creator>James</dc:creator>
		<pubDate>Fri, 05 Sep 2008 02:57:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/?p=557#comment-139715</guid>
		<description>Hi Leisa, great post and great discussions sparked. We&#039;re just working out how to use the existing Drupal modules to flesh out our ideas about a reputation currency. Something deeper than e-Bay star ratings and more reflective of the ways we actually allocate and manage reputation in relationships.

I&#039;d love to talk to you about how we can make this custom development work for the overall Drupal community, if it&#039;s of value. Please send me an email and we&#039;ll make that happen.</description>
		<content:encoded><![CDATA[<p>Hi Leisa, great post and great discussions sparked. We&#8217;re just working out how to use the existing Drupal modules to flesh out our ideas about a reputation currency. Something deeper than e-Bay star ratings and more reflective of the ways we actually allocate and manage reputation in relationships.</p>
<p>I&#8217;d love to talk to you about how we can make this custom development work for the overall Drupal community, if it&#8217;s of value. Please send me an email and we&#8217;ll make that happen.</p>
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		<title>By: leisa.reichelt</title>
		<link>http://www.disambiguity.com/social-literacy/comment-page-1/#comment-139341</link>
		<dc:creator>leisa.reichelt</dc:creator>
		<pubDate>Thu, 04 Sep 2008 19:04:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/?p=557#comment-139341</guid>
		<description>thanks so much everyone for your comments - it makes for a really interesting read.

I&#039;ve been really taken by the simple &#039;props&#039; system that Blip.fm uses (which sounds similar to the &#039;cheers&#039; or &#039;thanks&#039; systems you&#039;ve described. What I love about Blip.fm is that the more &#039;props&#039; you receive, the more you have to give. There is something very positive about that, which I really like.</description>
		<content:encoded><![CDATA[<p>thanks so much everyone for your comments &#8211; it makes for a really interesting read.</p>
<p>I&#8217;ve been really taken by the simple &#8216;props&#8217; system that Blip.fm uses (which sounds similar to the &#8216;cheers&#8217; or &#8216;thanks&#8217; systems you&#8217;ve described. What I love about Blip.fm is that the more &#8216;props&#8217; you receive, the more you have to give. There is something very positive about that, which I really like.</p>
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		<title>By: Boris Mann</title>
		<link>http://www.disambiguity.com/social-literacy/comment-page-1/#comment-139143</link>
		<dc:creator>Boris Mann</dc:creator>
		<pubDate>Thu, 04 Sep 2008 14:54:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/?p=557#comment-139143</guid>
		<description>@Robert: I wouldn&#039;t want to see a &quot;star system&quot; like that. The whole point is that you can come in anywhere into the community, start contributing, and get recognized.

@Kars &quot;any choice you make about the formal aspects of the system will influence the perception people have of the community’s social contract&quot; -- great quote, and that&#039;s exactly why I mentioned the cheers system -- it reinforces the social norms already in the community (E.g. thanking people by mentioning their name in commit messages).

And, of course, I think cheers systems are quite different than points systems, so the whole gaming aspect may not apply at all...</description>
		<content:encoded><![CDATA[<p>@Robert: I wouldn&#8217;t want to see a &#8220;star system&#8221; like that. The whole point is that you can come in anywhere into the community, start contributing, and get recognized.</p>
<p>@Kars &#8220;any choice you make about the formal aspects of the system will influence the perception people have of the community’s social contract&#8221; &#8212; great quote, and that&#8217;s exactly why I mentioned the cheers system &#8212; it reinforces the social norms already in the community (E.g. thanking people by mentioning their name in commit messages).</p>
<p>And, of course, I think cheers systems are quite different than points systems, so the whole gaming aspect may not apply at all&#8230;</p>
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		<title>By: gaele</title>
		<link>http://www.disambiguity.com/social-literacy/comment-page-1/#comment-139124</link>
		<dc:creator>gaele</dc:creator>
		<pubDate>Thu, 04 Sep 2008 14:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/?p=557#comment-139124</guid>
		<description>Read #5:

&quot;any choice you make about the formal aspects of the system will influence the perception people have of the community’s social contract&quot;

and the &quot;cheers&quot; system Boris mentions in #3 sounds like the way to go. Stress the &quot;giving&quot; aspect of karma, not the &quot;gaining&quot; aspect.

Also see ubuntuforums.org, e.g. http://ubuntuforums.org/showthread.php?t=840040 (&quot;The Following 6 Users Say Thank You&quot; to this user).</description>
		<content:encoded><![CDATA[<p>Read #5:</p>
<p>&#8220;any choice you make about the formal aspects of the system will influence the perception people have of the community’s social contract&#8221;</p>
<p>and the &#8220;cheers&#8221; system Boris mentions in #3 sounds like the way to go. Stress the &#8220;giving&#8221; aspect of karma, not the &#8220;gaining&#8221; aspect.</p>
<p>Also see ubuntuforums.org, e.g. <a href="http://ubuntuforums.org/showthread.php?t=840040" rel="nofollow">http://ubuntuforums.org/showthread.php?t=840040</a> (&#8220;The Following 6 Users Say Thank You&#8221; to this user).</p>
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		<title>By: James Breeze</title>
		<link>http://www.disambiguity.com/social-literacy/comment-page-1/#comment-138980</link>
		<dc:creator>James Breeze</dc:creator>
		<pubDate>Thu, 04 Sep 2008 10:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/?p=557#comment-138980</guid>
		<description>Nice post Leisa! The gaming aspect can be quite addictive! 

I&#039;ve been a little bit strategic about what I do in professional social networks.  Some of those strategies mean that I do keep track of what is going on.  Kinda like KPIs.

I actually would like a tool to track my ongoing games in one spot. I&#039;d be nice to see them all on one page! 

Anyone know one or got any ideas?</description>
		<content:encoded><![CDATA[<p>Nice post Leisa! The gaming aspect can be quite addictive! </p>
<p>I&#8217;ve been a little bit strategic about what I do in professional social networks.  Some of those strategies mean that I do keep track of what is going on.  Kinda like KPIs.</p>
<p>I actually would like a tool to track my ongoing games in one spot. I&#8217;d be nice to see them all on one page! </p>
<p>Anyone know one or got any ideas?</p>
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		<title>By: Robert Castelo</title>
		<link>http://www.disambiguity.com/social-literacy/comment-page-1/#comment-138968</link>
		<dc:creator>Robert Castelo</dc:creator>
		<pubDate>Thu, 04 Sep 2008 10:10:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/?p=557#comment-138968</guid>
		<description>What I would love to see is a karma system where the top 50 most respected community members are given 100 points each, they can then reward other members with points, who can then do the same to other members - so that karma trickles down based on people appreciating each other&#039;s contributions rather than an arbitrary algorithm.

Note: The amount of points a member has never goes down, and is used as a limit of how many points they can reward.

In effect it becomes a karma currency.

Is there any sites with a system like this?</description>
		<content:encoded><![CDATA[<p>What I would love to see is a karma system where the top 50 most respected community members are given 100 points each, they can then reward other members with points, who can then do the same to other members &#8211; so that karma trickles down based on people appreciating each other&#8217;s contributions rather than an arbitrary algorithm.</p>
<p>Note: The amount of points a member has never goes down, and is used as a limit of how many points they can reward.</p>
<p>In effect it becomes a karma currency.</p>
<p>Is there any sites with a system like this?</p>
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		<title>By: Lloyd Davis</title>
		<link>http://www.disambiguity.com/social-literacy/comment-page-1/#comment-138907</link>
		<dc:creator>Lloyd Davis</dc:creator>
		<pubDate>Thu, 04 Sep 2008 08:41:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/?p=557#comment-138907</guid>
		<description>Leisa, I don&#039;t have an answer, but my initial reaction to what you wrote is surely there are ways of &quot;making the activity that community members are undertaking visible&quot; other than reducing the complexity of their activities to a single integer.

If you have to go for something this simplistic, I would think more along the lines of blip.fm and their props (each user starts with a number of props they can give away to other DJs and when they receive them, they can pass them on) it&#039;s still susceptible to gaming but of a more complex sort and one that requires co-operation with others.

Which reminds me that what we&#039;re talking about here is &quot;undesirable&quot; gaming. You don&#039;t want to stamp gaming out - some element of playing the game is what makes social sites... err... fun!</description>
		<content:encoded><![CDATA[<p>Leisa, I don&#8217;t have an answer, but my initial reaction to what you wrote is surely there are ways of &#8220;making the activity that community members are undertaking visible&#8221; other than reducing the complexity of their activities to a single integer.</p>
<p>If you have to go for something this simplistic, I would think more along the lines of blip.fm and their props (each user starts with a number of props they can give away to other DJs and when they receive them, they can pass them on) it&#8217;s still susceptible to gaming but of a more complex sort and one that requires co-operation with others.</p>
<p>Which reminds me that what we&#8217;re talking about here is &#8220;undesirable&#8221; gaming. You don&#8217;t want to stamp gaming out &#8211; some element of playing the game is what makes social sites&#8230; err&#8230; fun!</p>
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		<title>By: Kars</title>
		<link>http://www.disambiguity.com/social-literacy/comment-page-1/#comment-138885</link>
		<dc:creator>Kars</dc:creator>
		<pubDate>Thu, 04 Sep 2008 08:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/?p=557#comment-138885</guid>
		<description>This is a very interesting dilemma with which I have been struggling in a few projects too.

Some very valuable comments have been made already. I thought I&#039;d contribute some stuff less focused on the formal aspects of social software and more on the experiential (play) level. Some things to consider:

* any choice you make about the formal aspects of the system will influence the perception people have of the community&#039;s social contract
* besides the official rules of the system, people socially construct actual rules
* what you call &quot;gaming&quot; is an individual or group of players proposing their own set of actual rules

If you haven&#039;t already, I would recommend you pick up &#039;Rules of Play&#039; and read the chapter &#039;Games as Social Play&#039;. Some very good stuff on these issues.</description>
		<content:encoded><![CDATA[<p>This is a very interesting dilemma with which I have been struggling in a few projects too.</p>
<p>Some very valuable comments have been made already. I thought I&#8217;d contribute some stuff less focused on the formal aspects of social software and more on the experiential (play) level. Some things to consider:</p>
<p>* any choice you make about the formal aspects of the system will influence the perception people have of the community&#8217;s social contract<br />
* besides the official rules of the system, people socially construct actual rules<br />
* what you call &#8220;gaming&#8221; is an individual or group of players proposing their own set of actual rules</p>
<p>If you haven&#8217;t already, I would recommend you pick up &#8216;Rules of Play&#8217; and read the chapter &#8216;Games as Social Play&#8217;. Some very good stuff on these issues.</p>
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		<title>By: Gordon</title>
		<link>http://www.disambiguity.com/social-literacy/comment-page-1/#comment-138839</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Thu, 04 Sep 2008 07:08:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/?p=557#comment-138839</guid>
		<description>The Stack Overflow community (still in closed BETA I think) handles this by allocating different weightings to activities.

So whilst I could rack up a high karma score there, it would require so many repetitive and tiny transactions with the website that I&#039;d be discouraged from doing so... the medium &#039;scored&#039; transactions require some buy-in and some work, and the top level transactions are, essentially, awards given to you by others.

Yes it can still be gamed, everything can, but as you say, the transparency here is key. If I&#039;m reading something by someone with a high karma/score then I want a quick indication of how (if!) they earned it!

Taking the above system into play you&#039;d soon see if a high scorer had no top and medium scores, or vice versa, and adjust your thinking accordingly.

P.S. Will see you later this month in Edinburgh!</description>
		<content:encoded><![CDATA[<p>The Stack Overflow community (still in closed BETA I think) handles this by allocating different weightings to activities.</p>
<p>So whilst I could rack up a high karma score there, it would require so many repetitive and tiny transactions with the website that I&#8217;d be discouraged from doing so&#8230; the medium &#8216;scored&#8217; transactions require some buy-in and some work, and the top level transactions are, essentially, awards given to you by others.</p>
<p>Yes it can still be gamed, everything can, but as you say, the transparency here is key. If I&#8217;m reading something by someone with a high karma/score then I want a quick indication of how (if!) they earned it!</p>
<p>Taking the above system into play you&#8217;d soon see if a high scorer had no top and medium scores, or vice versa, and adjust your thinking accordingly.</p>
<p>P.S. Will see you later this month in Edinburgh!</p>
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