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Random inspiration from UX Bookclub attendees

I’m organising the upcoming London UX Bookclub and we’re reading Dan Saffer’s Designing Gestural Interfaces. O’Reilly kindly gave us 20 free copies of the book so to decide who got the free books I asked people to email me what they’ve been reading recently that they found inspiring and the first 20 would get free books. yay. So here in a pretty much un-edited form, is what they sent me – I hope you find something inspiring here too!

  • The most inspirational recently is without a doubt having discovered the presentations of Stephen P. Anderson (who is leading the design team at viewzi). Triggered by the presentation he gave at the IA summit about “Seductive Interactions“. I had a look at his blog and previous presentations and have to say that he his pretty good at nailing down some theoretical framework of User Experience in diagrams (especially this one) that give a structure to explore the “components” of User experience.
  • The below quote in About Face 3 sums up my thoughts on designing a user experience rather succinctly: “Perfection is achieved not when there is nothing more to add, but rather when there is nothing more to take away.” – Antoine de Saint-Exupéry
  • The most inspiring thing I’ve read lately is the video demonstrating AR implemented as a tool to create 3D graffiti art (included in the post). It’s amazing in the way the AR interface creates an entirely new space for expression and experience. I thought this example was really cool. In general it feels like AR is the next UX frontier. There’s a lot of hype around it, but if the technology delivers what it’s promising to, the UX possibilities it will open up are really exciting.
  • I was most inspired by this article on remote learning The concept of providing ESL learning via Second Life to me demonstrates an exciting collaboration of learning / gaming. I believe more creative e-learning methods, especially for adult learners, has so much more to be explored.
  • I’ve started to read quite a lot of books recently helping me to become a better developer, but I think ‘The most inspiration thing you’ve read recently that is UX related’ would have to be Steve Krug’s Don’t Make Me Think – which was one of the first (and admittedly most basic) books, which I found a real inspiration, and really got me started on this journey!
  • Other were inspired by: http://www.madebymany.co.uk/the-future-of-wireframes-00991 and http://www.cennydd.co.uk/2009/complex-inferiority/
  • What’s inspiring me the most in this period is not a quote but a movement: I’ve been trying to retrace what the psychogeography movement has been studying and developing since the ’50s. Reinventing the way to explore, live and consume the cityscape, redefining “function” and “play” seems to me like an interesting shift from which we can learn how to (re)design everyday things.
  • My recent inspirational thing is this presentation by Colleen Jones about the balance between usable and influential (marketing) content. I found it interesting because my day-to-day work (at least until the end of the month) means I often see the tension between design/content that is useful versus that which is out and out marketing-focused.
  • The most inspirational thing I’ve read has to be Graham Pullin’s new book called “Disability meets Design”. I actually went to his talk at the Design Museum recently and really enjoyed it..
  • We’ve just started a project examining community and how best to leverage the social aspects of the betting experience. Whilst doing some research in the area I came across the following two websites, that I think are particularly interesting: A patterns wiki which is a companion to Crumlish and Malone’s book ‘Designing Social interfaces’. And a blog which examines the issues around building reputation systems online and also includes a wiki that is being used to create the book ‘Building Web 2.0 Reputation Systems’.
  • I suppose the most inspiring thing I’ve read lately that’s UX related is Don Norman’s Emotional Design. Not exactly a revelation, I’ll admit, but certainly changed the way I saw usability.
  • It’s not exactly reading, but I was blown away by Jer Thorp’s Just Landed.
  • I’d been working on some personas’ for a couple of days and this made me realise they where a little 2D. “What sound or noise do you love?” After watching this then reading up on Inside The Actors Studio.

I have a terrible feeling I may have accidentally archived a couple of other inspirations in gmail, so if I’ve missed yours please add it in the comments below, and if anyone feels like sharing other recent inspirations reads, then please – share away!

thanks to all and look forward to seeing you at bookclub soon!

One thought on “Random inspiration from UX Bookclub attendees

  1. –start quote–
    “Out of Box Experience (OOBE) design is a discipline that consists of designing the details of the first few moments of owning a product, from the point of peeling off the shrink-wrap to the point of powering it up and trying it out for the first time.”
    –end quote–
    http://www.90percentofeverything.com/2008/08/18/my-presentation-on-out-of-box-experience-design/

    Aim to design/create an Out-Of-Box-Experience (OOBE) for every website experience (customer in the corporate world) – whether that experience is exactly what the user needs or whether it goes above and beyond their expectation.

    Thanks,

    — Rob

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