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	<title>Comments on: pair design pays dividends</title>
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	<link>http://www.disambiguity.com/pair-design-pays-dividends/</link>
	<description>pretty design pending</description>
	<pubDate>Mon, 13 Oct 2008 22:22:05 +0000</pubDate>
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		<title>By: Todd</title>
		<link>http://www.disambiguity.com/pair-design-pays-dividends/#comment-6859</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Wed, 01 Nov 2006 20:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/2006/10/17/pair-design-pays-dividends/#comment-6859</guid>
		<description>Hi Leisa,

Their rotation speed depends on how many designers they have in house at the time. Everyone there is a subcontractor so they sometimes get into crunches where each designer will be working on 2 different projects each day, and may hit 3 or 4 projects in a week. They use an agile project management methodology, so each subtask (e.g. design a screen, create a process flow, create use cases) is written on a card which gets a time estimate. Basically, the designers are assigned to a project for a day or half a day and work on however many cards they can get done during that time. They will usually try to finish a card before rotating out, but if a card is taking longer than anticipated it's possible that a new designer will rotate on and finish a card that was started by someone else. There is some inefficiency introduced because the new person has to be brought up to speed on the particular card, and sometimes the project as a whole, before work on the card can proceed. But usually it works out ok.

The High-Tech Anthropology (HTA) is a part marketing voodoo but mostly refers to their contextual inquiry/observation process they do before working on the design, and the contextual prototype testing they do.</description>
		<content:encoded><![CDATA[<p>Hi Leisa,</p>
<p>Their rotation speed depends on how many designers they have in house at the time. Everyone there is a subcontractor so they sometimes get into crunches where each designer will be working on 2 different projects each day, and may hit 3 or 4 projects in a week. They use an agile project management methodology, so each subtask (e.g. design a screen, create a process flow, create use cases) is written on a card which gets a time estimate. Basically, the designers are assigned to a project for a day or half a day and work on however many cards they can get done during that time. They will usually try to finish a card before rotating out, but if a card is taking longer than anticipated it&#8217;s possible that a new designer will rotate on and finish a card that was started by someone else. There is some inefficiency introduced because the new person has to be brought up to speed on the particular card, and sometimes the project as a whole, before work on the card can proceed. But usually it works out ok.</p>
<p>The High-Tech Anthropology (HTA) is a part marketing voodoo but mostly refers to their contextual inquiry/observation process they do before working on the design, and the contextual prototype testing they do.</p>
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	<item>
		<title>By: leisa.reichelt</title>
		<link>http://www.disambiguity.com/pair-design-pays-dividends/#comment-6858</link>
		<dc:creator>leisa.reichelt</dc:creator>
		<pubDate>Wed, 01 Nov 2006 19:28:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/2006/10/17/pair-design-pays-dividends/#comment-6858</guid>
		<description>hey Todd (Sorry, late reply!)

This sounds like an interesting methodology... I can definitely imagine that results vary depending on who you're paired with. Do we know how often the designers rotate projects? Is their assignment time based (eg. you work on this for six weeks) or outcomes based (Eg. you design this process then you rotate). I guess it would have to be time based.

It's interesting that they call it High Tech Anthropology. Why anthropology I wonder? It doesn't sound like anthropology as I understand it!</description>
		<content:encoded><![CDATA[<p>hey Todd (Sorry, late reply!)</p>
<p>This sounds like an interesting methodology&#8230; I can definitely imagine that results vary depending on who you&#8217;re paired with. Do we know how often the designers rotate projects? Is their assignment time based (eg. you work on this for six weeks) or outcomes based (Eg. you design this process then you rotate). I guess it would have to be time based.</p>
<p>It&#8217;s interesting that they call it High Tech Anthropology. Why anthropology I wonder? It doesn&#8217;t sound like anthropology as I understand it!</p>
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	<item>
		<title>By: Todd</title>
		<link>http://www.disambiguity.com/pair-design-pays-dividends/#comment-6821</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Wed, 25 Oct 2006 14:34:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/2006/10/17/pair-design-pays-dividends/#comment-6821</guid>
		<description>Menlo Innovations (www.menloinstitute.com) uses paired design, which they call High Tech Anthropology, as a part of their agile methodologies. Much like with extreme programming, the designers rotate through the current projects so that the knowledge base for the design is distributed and so that multiple perspectives are incorporated. The flow of the process does definitely depend on who you're paired with, and is impacted by personality as much as by IxD experience.</description>
		<content:encoded><![CDATA[<p>Menlo Innovations (www.menloinstitute.com) uses paired design, which they call High Tech Anthropology, as a part of their agile methodologies. Much like with extreme programming, the designers rotate through the current projects so that the knowledge base for the design is distributed and so that multiple perspectives are incorporated. The flow of the process does definitely depend on who you&#8217;re paired with, and is impacted by personality as much as by IxD experience.</p>
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		<title>By: Bulgarian Experience &#187; Blog Archive &#187; Връзка: disambiguity - В» pair design pays dividends</title>
		<link>http://www.disambiguity.com/pair-design-pays-dividends/#comment-6811</link>
		<dc:creator>Bulgarian Experience &#187; Blog Archive &#187; Връзка: disambiguity - В» pair design pays dividends</dc:creator>
		<pubDate>Mon, 23 Oct 2006 11:03:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/2006/10/17/pair-design-pays-dividends/#comment-6811</guid>
		<description>[...] pair design. Добра идея. Накратко - една от основните agile практики е програмирането по двойки (pair programming), което само по себе си води до има редица преимущества. Според автора на статията, дизайнът на едно уеб приложение също може да се прави от двойка дизайнери. Мисля, че наистина има логика и смисъл - особено, когато например единият дизайнер е по-добър във визуалната част на нещата, а другият - в интерктивността и двамата взаимно се допълват. Нещо като лява и дясна половина на мозъка. [...]</description>
		<content:encoded><![CDATA[<p>[...] pair design. Добра идея. Накратко - една от основните agile практики е програмирането по двойки (pair programming), което само по себе си води до има редица преимущества. Според автора на статията, дизайнът на едно уеб приложение също може да се прави от двойка дизайнери. Мисля, че наистина има логика и смисъл - особено, когато например единият дизайнер е по-добър във визуалната част на нещата, а другият - в интерктивността и двамата взаимно се допълват. Нещо като лява и дясна половина на мозъка. [...]</p>
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		<title>By: Filter for 23/10 2006 - Felt</title>
		<link>http://www.disambiguity.com/pair-design-pays-dividends/#comment-6809</link>
		<dc:creator>Filter for 23/10 2006 - Felt</dc:creator>
		<pubDate>Mon, 23 Oct 2006 05:48:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/2006/10/17/pair-design-pays-dividends/#comment-6809</guid>
		<description>[...] disambiguity: pair design pays dividends Some reasons why agile development might work. [...]</description>
		<content:encoded><![CDATA[<p>[...] disambiguity: pair design pays dividends Some reasons why agile development might work. [...]</p>
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		<title>By: Pig Pen - Web Standards Compliant Web Design Blog &#187; Blog Archive &#187; Pair Design</title>
		<link>http://www.disambiguity.com/pair-design-pays-dividends/#comment-6806</link>
		<dc:creator>Pig Pen - Web Standards Compliant Web Design Blog &#187; Blog Archive &#187; Pair Design</dc:creator>
		<pubDate>Sun, 22 Oct 2006 21:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/2006/10/17/pair-design-pays-dividends/#comment-6806</guid>
		<description>[...] Pair Design like pair programming seems to have some major benefits. [...]</description>
		<content:encoded><![CDATA[<p>[...] Pair Design like pair programming seems to have some major benefits. [...]</p>
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		<title>By: Pig Work &#187; Blog Archive &#187; Pair Design</title>
		<link>http://www.disambiguity.com/pair-design-pays-dividends/#comment-6805</link>
		<dc:creator>Pig Work &#187; Blog Archive &#187; Pair Design</dc:creator>
		<pubDate>Sun, 22 Oct 2006 21:10:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/2006/10/17/pair-design-pays-dividends/#comment-6805</guid>
		<description>[...] Pair Design like pair programming seems to have some major benefits. [...]</description>
		<content:encoded><![CDATA[<p>[...] Pair Design like pair programming seems to have some major benefits. [...]</p>
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		<title>By: Peter Boersma</title>
		<link>http://www.disambiguity.com/pair-design-pays-dividends/#comment-6802</link>
		<dc:creator>Peter Boersma</dc:creator>
		<pubDate>Sun, 22 Oct 2006 17:40:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/2006/10/17/pair-design-pays-dividends/#comment-6802</guid>
		<description>(first of all: thanks for the quick reply!)

So the protoype becomes the specification, eh? I know that works great with clients who need to see it working before they can sign off, but I also know that next to the prototype that specifies *some* of the interactions, you always need a set of descriptions for the other/edge cases. So there's also a Visio document next to the prototype. (And then you need to update two parts when a specification changes, ugh!) But I agree that for the more-and-more highly interactive (yes: AJAX-y) systems we're working on, a prototype which shows some of the interactions in real life, is the way to go.

As for creating early prototypes straight from Visio, can I point you to Swipr (http://www.swipr.com)? It has some nifty macro's in the shapesheet that allow you to automate the steps you describe (export, import, add hotspots, create prototype in HTML). Have a look at the sample files, convince yourself of the advantages, and say "hi!" to Jacco when you register to download the templates :-)

As for pair-documenting, when you say "I think it can be, but it depends on how much time you have" you make it sound like you think it takes more time to pair-document, is that true? Because I am sure others will have said the same about pair-designing, and still you, or at least the Agile people, are convinced that it's faster to pair-design...

I think a less-Agile approach, where documenting is an instantaneous part of the design process (and not an end-of-iteration, or worse: end-of-phase activity), would work better for pair-designers. And I am still not sure if it beats the more traditional design-review approach, where a (senior) designer reviews the work of the main designer every now and then, after having agreed on the activities and deliverables.

One last question: what does your documentation look like? You mentioned annotations in (a separate layer of) the Visio file. Is there more?

(FYI: I am considering submitting a proposal for a panel about IA processes to the IA Summit, and am interested in hearing about people's experience with documented IA processes and deliverables)</description>
		<content:encoded><![CDATA[<p>(first of all: thanks for the quick reply!)</p>
<p>So the protoype becomes the specification, eh? I know that works great with clients who need to see it working before they can sign off, but I also know that next to the prototype that specifies *some* of the interactions, you always need a set of descriptions for the other/edge cases. So there&#8217;s also a Visio document next to the prototype. (And then you need to update two parts when a specification changes, ugh!) But I agree that for the more-and-more highly interactive (yes: AJAX-y) systems we&#8217;re working on, a prototype which shows some of the interactions in real life, is the way to go.</p>
<p>As for creating early prototypes straight from Visio, can I point you to Swipr (http://www.swipr.com)? It has some nifty macro&#8217;s in the shapesheet that allow you to automate the steps you describe (export, import, add hotspots, create prototype in HTML). Have a look at the sample files, convince yourself of the advantages, and say &#8220;hi!&#8221; to Jacco when you register to download the templates <img src='http://www.disambiguity.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>As for pair-documenting, when you say &#8220;I think it can be, but it depends on how much time you have&#8221; you make it sound like you think it takes more time to pair-document, is that true? Because I am sure others will have said the same about pair-designing, and still you, or at least the Agile people, are convinced that it&#8217;s faster to pair-design&#8230;</p>
<p>I think a less-Agile approach, where documenting is an instantaneous part of the design process (and not an end-of-iteration, or worse: end-of-phase activity), would work better for pair-designers. And I am still not sure if it beats the more traditional design-review approach, where a (senior) designer reviews the work of the main designer every now and then, after having agreed on the activities and deliverables.</p>
<p>One last question: what does your documentation look like? You mentioned annotations in (a separate layer of) the Visio file. Is there more?</p>
<p>(FYI: I am considering submitting a proposal for a panel about IA processes to the IA Summit, and am interested in hearing about people&#8217;s experience with documented IA processes and deliverables)</p>
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		<title>By: leisa.reichelt</title>
		<link>http://www.disambiguity.com/pair-design-pays-dividends/#comment-6796</link>
		<dc:creator>leisa.reichelt</dc:creator>
		<pubDate>Sun, 22 Oct 2006 11:01:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/2006/10/17/pair-design-pays-dividends/#comment-6796</guid>
		<description>hey Peter,

I was skeptical about Agile methodologies for this reason for a while, but I've come to realise that, in my case at least, the prototype becomes the new document. But, there is still documentation.

The way I've been working lately is to do initial design on paper (flip chart with extensive use of post it notes) which is then transferred to Visio wireframes (of reasonably fidelity), that are then outputted as GIF and imported into Dreamweaver where hotspots are applied and a prototype is quickly developed. Then we can do lots of testing/research and rapid iteration until we get to a design that's actually doing it's job.

There's lots of scope (and reason) for capturing specifications etc in the Visio document, just make sure it's on a seperate layer so you can switch it off to output the gifs for the prototype, and switch it on for printing.

For the project I've described here, documentation will be really important because we have three development teams working on this - each of which are more or less remote from each other. We need to document as much as possible to reduce miscommunication and misunderstanding between the teams.

Now, is this actually a pair design activity? I think it can be, but it depends on how much time you have. I think it would be ideal, but in reality I've found that you tend to split the project up into sections and each designer does most of the documentation on that particular part of the project, then someone pulls it all back in together.

I've found this is where the 'weak spots' in the interaction tend to creep in. In my ideal design environment. you'd do all of the documentation in a pair environment as well.

(yeah, i know. sounds bizarre. I never thought I'd be saying this either!)</description>
		<content:encoded><![CDATA[<p>hey Peter,</p>
<p>I was skeptical about Agile methodologies for this reason for a while, but I&#8217;ve come to realise that, in my case at least, the prototype becomes the new document. But, there is still documentation.</p>
<p>The way I&#8217;ve been working lately is to do initial design on paper (flip chart with extensive use of post it notes) which is then transferred to Visio wireframes (of reasonably fidelity), that are then outputted as GIF and imported into Dreamweaver where hotspots are applied and a prototype is quickly developed. Then we can do lots of testing/research and rapid iteration until we get to a design that&#8217;s actually doing it&#8217;s job.</p>
<p>There&#8217;s lots of scope (and reason) for capturing specifications etc in the Visio document, just make sure it&#8217;s on a seperate layer so you can switch it off to output the gifs for the prototype, and switch it on for printing.</p>
<p>For the project I&#8217;ve described here, documentation will be really important because we have three development teams working on this - each of which are more or less remote from each other. We need to document as much as possible to reduce miscommunication and misunderstanding between the teams.</p>
<p>Now, is this actually a pair design activity? I think it can be, but it depends on how much time you have. I think it would be ideal, but in reality I&#8217;ve found that you tend to split the project up into sections and each designer does most of the documentation on that particular part of the project, then someone pulls it all back in together.</p>
<p>I&#8217;ve found this is where the &#8216;weak spots&#8217; in the interaction tend to creep in. In my ideal design environment. you&#8217;d do all of the documentation in a pair environment as well.</p>
<p>(yeah, i know. sounds bizarre. I never thought I&#8217;d be saying this either!)</p>
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		<title>By: Peter Boersma</title>
		<link>http://www.disambiguity.com/pair-design-pays-dividends/#comment-6794</link>
		<dc:creator>Peter Boersma</dc:creator>
		<pubDate>Sun, 22 Oct 2006 09:20:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/2006/10/17/pair-design-pays-dividends/#comment-6794</guid>
		<description>Leisa,

I have been called a process freak more than once, and have an interest in agile designing as such.
Here's my question: I know Agile methodologies are usually document-averse. How would you see pair-designers deal with documenting the design? Is that a co-operative effort as well (or is it one of the distractions you sepak about ;-))?</description>
		<content:encoded><![CDATA[<p>Leisa,</p>
<p>I have been called a process freak more than once, and have an interest in agile designing as such.<br />
Here&#8217;s my question: I know Agile methodologies are usually document-averse. How would you see pair-designers deal with documenting the design? Is that a co-operative effort as well (or is it one of the distractions you sepak about ;-))?</p>
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