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	<title>Comments on: pair design pays dividends</title>
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	<link>http://www.disambiguity.com/pair-design-pays-dividends/</link>
	<description>Observing, reflecting, designing.</description>
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		<title>By: leisa.reichelt</title>
		<link>http://www.disambiguity.com/pair-design-pays-dividends/comment-page-1/#comment-250048</link>
		<dc:creator>leisa.reichelt</dc:creator>
		<pubDate>Mon, 26 Oct 2009 13:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/2006/10/17/pair-design-pays-dividends/#comment-250048</guid>
		<description>I do a lot of design work with non-designers, but it&#039;s not really &#039;pair design&#039; work, and more about facilitating conversations around the product that are more effectively achieved using &#039;design&#039; as a framework. It sounds to me as though you&#039;re trying to cross-skill/up-skill non-designers, in which case pair design might be something worth considering. I do stand by my view of not wanting to pair design on project work with someone who is new to design but that&#039;s more a product of the type of agency/freelance work that I do where projects can&#039;t bear the time/cost involved. 

You&#039;re in a somewhat different situation, being in-house, so in that case, it is possibly something worth considering because you get real long-term value from the time you&#039;re investing.

I&#039;d love to hear how you go with this, and where you start (with developers or product people, for example?) and sing out if you want to knock some ideas around. 

(btw: it was nice to be reminded of this post and the great experience I had that prompted me to write it!)</description>
		<content:encoded><![CDATA[<p>I do a lot of design work with non-designers, but it&#8217;s not really &#8216;pair design&#8217; work, and more about facilitating conversations around the product that are more effectively achieved using &#8216;design&#8217; as a framework. It sounds to me as though you&#8217;re trying to cross-skill/up-skill non-designers, in which case pair design might be something worth considering. I do stand by my view of not wanting to pair design on project work with someone who is new to design but that&#8217;s more a product of the type of agency/freelance work that I do where projects can&#8217;t bear the time/cost involved. </p>
<p>You&#8217;re in a somewhat different situation, being in-house, so in that case, it is possibly something worth considering because you get real long-term value from the time you&#8217;re investing.</p>
<p>I&#8217;d love to hear how you go with this, and where you start (with developers or product people, for example?) and sing out if you want to knock some ideas around. </p>
<p>(btw: it was nice to be reminded of this post and the great experience I had that prompted me to write it!)</p>
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		<title>By: dvc</title>
		<link>http://www.disambiguity.com/pair-design-pays-dividends/comment-page-1/#comment-250047</link>
		<dc:creator>dvc</dc:creator>
		<pubDate>Mon, 26 Oct 2009 13:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/2006/10/17/pair-design-pays-dividends/#comment-250047</guid>
		<description>You wrote this a loooooooong time ago, I&#039;ve only just started considering it, and I wondered if any of your views have changed. 

&quot;Choosing the right co-designer is pretty important. Iâ€™d be loathe to pair design with someone who knew nothing about interaction designâ€¦ it would be way too much mentoring and not enough designing, which isnâ€™t practical or appropriate on a â€˜projectâ€™ based design.&quot;

Inside my company all I have are non-designers, but I think there has to be value in getting them involved, if only to help my thought process and come up with some new ideas. 

However, I&#039;m slightly worried about them being too worried about the &#039;blank piece of paper&#039;, and me riding over their ideas if they don&#039;t make sense from an interaction point of view and ending up where I would&#039;ve been in the first place. 

Hmm, seems like something I&#039;ll just have to try and see.

Because I work in a small company, the more I can spread the load, the more can get done, but I guess it&#039;ll be a gradual process as people get up and running with it. 

Just thinking out loud really, I&#039;ll let you know how it goes. :Â¬)</description>
		<content:encoded><![CDATA[<p>You wrote this a loooooooong time ago, I&#8217;ve only just started considering it, and I wondered if any of your views have changed. </p>
<p>&#8220;Choosing the right co-designer is pretty important. Iâ€™d be loathe to pair design with someone who knew nothing about interaction designâ€¦ it would be way too much mentoring and not enough designing, which isnâ€™t practical or appropriate on a â€˜projectâ€™ based design.&#8221;</p>
<p>Inside my company all I have are non-designers, but I think there has to be value in getting them involved, if only to help my thought process and come up with some new ideas. </p>
<p>However, I&#8217;m slightly worried about them being too worried about the &#8216;blank piece of paper&#8217;, and me riding over their ideas if they don&#8217;t make sense from an interaction point of view and ending up where I would&#8217;ve been in the first place. </p>
<p>Hmm, seems like something I&#8217;ll just have to try and see.</p>
<p>Because I work in a small company, the more I can spread the load, the more can get done, but I guess it&#8217;ll be a gradual process as people get up and running with it. </p>
<p>Just thinking out loud really, I&#8217;ll let you know how it goes. :Â¬)</p>
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		<title>By: Todd</title>
		<link>http://www.disambiguity.com/pair-design-pays-dividends/comment-page-1/#comment-6859</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Wed, 01 Nov 2006 20:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/2006/10/17/pair-design-pays-dividends/#comment-6859</guid>
		<description>Hi Leisa,

Their rotation speed depends on how many designers they have in house at the time. Everyone there is a subcontractor so they sometimes get into crunches where each designer will be working on 2 different projects each day, and may hit 3 or 4 projects in a week. They use an agile project management methodology, so each subtask (e.g. design a screen, create a process flow, create use cases) is written on a card which gets a time estimate. Basically, the designers are assigned to a project for a day or half a day and work on however many cards they can get done during that time. They will usually try to finish a card before rotating out, but if a card is taking longer than anticipated it&#039;s possible that a new designer will rotate on and finish a card that was started by someone else. There is some inefficiency introduced because the new person has to be brought up to speed on the particular card, and sometimes the project as a whole, before work on the card can proceed. But usually it works out ok.

The High-Tech Anthropology (HTA) is a part marketing voodoo but mostly refers to their contextual inquiry/observation process they do before working on the design, and the contextual prototype testing they do.</description>
		<content:encoded><![CDATA[<p>Hi Leisa,</p>
<p>Their rotation speed depends on how many designers they have in house at the time. Everyone there is a subcontractor so they sometimes get into crunches where each designer will be working on 2 different projects each day, and may hit 3 or 4 projects in a week. They use an agile project management methodology, so each subtask (e.g. design a screen, create a process flow, create use cases) is written on a card which gets a time estimate. Basically, the designers are assigned to a project for a day or half a day and work on however many cards they can get done during that time. They will usually try to finish a card before rotating out, but if a card is taking longer than anticipated it&#8217;s possible that a new designer will rotate on and finish a card that was started by someone else. There is some inefficiency introduced because the new person has to be brought up to speed on the particular card, and sometimes the project as a whole, before work on the card can proceed. But usually it works out ok.</p>
<p>The High-Tech Anthropology (HTA) is a part marketing voodoo but mostly refers to their contextual inquiry/observation process they do before working on the design, and the contextual prototype testing they do.</p>
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		<title>By: leisa.reichelt</title>
		<link>http://www.disambiguity.com/pair-design-pays-dividends/comment-page-1/#comment-6858</link>
		<dc:creator>leisa.reichelt</dc:creator>
		<pubDate>Wed, 01 Nov 2006 19:28:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/2006/10/17/pair-design-pays-dividends/#comment-6858</guid>
		<description>hey Todd (Sorry, late reply!)

This sounds like an interesting methodology... I can definitely imagine that results vary depending on who you&#039;re paired with. Do we know how often the designers rotate projects? Is their assignment time based (eg. you work on this for six weeks) or outcomes based (Eg. you design this process then you rotate). I guess it would have to be time based.

It&#039;s interesting that they call it High Tech Anthropology. Why anthropology I wonder? It doesn&#039;t sound like anthropology as I understand it!</description>
		<content:encoded><![CDATA[<p>hey Todd (Sorry, late reply!)</p>
<p>This sounds like an interesting methodology&#8230; I can definitely imagine that results vary depending on who you&#8217;re paired with. Do we know how often the designers rotate projects? Is their assignment time based (eg. you work on this for six weeks) or outcomes based (Eg. you design this process then you rotate). I guess it would have to be time based.</p>
<p>It&#8217;s interesting that they call it High Tech Anthropology. Why anthropology I wonder? It doesn&#8217;t sound like anthropology as I understand it!</p>
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		<title>By: Todd</title>
		<link>http://www.disambiguity.com/pair-design-pays-dividends/comment-page-1/#comment-6821</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Wed, 25 Oct 2006 14:34:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/2006/10/17/pair-design-pays-dividends/#comment-6821</guid>
		<description>Menlo Innovations (www.menloinstitute.com) uses paired design, which they call High Tech Anthropology, as a part of their agile methodologies. Much like with extreme programming, the designers rotate through the current projects so that the knowledge base for the design is distributed and so that multiple perspectives are incorporated. The flow of the process does definitely depend on who you&#039;re paired with, and is impacted by personality as much as by IxD experience.</description>
		<content:encoded><![CDATA[<p>Menlo Innovations (www.menloinstitute.com) uses paired design, which they call High Tech Anthropology, as a part of their agile methodologies. Much like with extreme programming, the designers rotate through the current projects so that the knowledge base for the design is distributed and so that multiple perspectives are incorporated. The flow of the process does definitely depend on who you&#8217;re paired with, and is impacted by personality as much as by IxD experience.</p>
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		<title>By: Bulgarian Experience &#187; Blog Archive &#187; Âðúçêà: disambiguity - Â» pair design pays dividends</title>
		<link>http://www.disambiguity.com/pair-design-pays-dividends/comment-page-1/#comment-6811</link>
		<dc:creator>Bulgarian Experience &#187; Blog Archive &#187; Âðúçêà: disambiguity - Â» pair design pays dividends</dc:creator>
		<pubDate>Mon, 23 Oct 2006 11:03:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/2006/10/17/pair-design-pays-dividends/#comment-6811</guid>
		<description></description>
		<content:encoded><![CDATA[<p>[...] pair design. Äîáðà èäåÿ. Íàêðàòêî &#8211; åäíà îò îñíîâíèòå agile ïðàêòèêè å ïðîãðàìèðàíåòî ïî äâîéêè (pair programming), êîåòî ñàìî ïî ñåáå ñè âîäè äî èìà ðåäèöà ïðåèìóùåñòâà. Ñïîðåä àâòîðà íà ñòàòèÿòà, äèçàéíúò íà åäíî óåá ïðèëîæåíèå ñúùî ìîæå äà ñå ïðàâè îò äâîéêà äèçàéíåðè. Ìèñëÿ, ÷å íàèñòèíà èìà ëîãèêà è ñìèñúë &#8211; îñîáåíî, êîãàòî íàïðèìåð åäèíèÿò äèçàéíåð å ïî-äîáúð âúâ âèçóàëíàòà ÷àñò íà íåùàòà, à äðóãèÿò &#8211; â èíòåðêòèâíîñòòà è äâàìàòà âçàèìíî ñå äîïúëâàò. Íåùî êàòî ëÿâà è äÿñíà ïîëîâèíà íà ìîçúêà. [...]</p>
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		<title>By: Filter for 23/10 2006 - Felt</title>
		<link>http://www.disambiguity.com/pair-design-pays-dividends/comment-page-1/#comment-6809</link>
		<dc:creator>Filter for 23/10 2006 - Felt</dc:creator>
		<pubDate>Mon, 23 Oct 2006 05:48:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/2006/10/17/pair-design-pays-dividends/#comment-6809</guid>
		<description>[...] disambiguity: pair design pays dividends Some reasons why agile development might work. [...]</description>
		<content:encoded><![CDATA[<p>[...] disambiguity: pair design pays dividends Some reasons why agile development might work. [...]</p>
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		<title>By: Pig Pen - Web Standards Compliant Web Design Blog &#187; Blog Archive &#187; Pair Design</title>
		<link>http://www.disambiguity.com/pair-design-pays-dividends/comment-page-1/#comment-6806</link>
		<dc:creator>Pig Pen - Web Standards Compliant Web Design Blog &#187; Blog Archive &#187; Pair Design</dc:creator>
		<pubDate>Sun, 22 Oct 2006 21:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/2006/10/17/pair-design-pays-dividends/#comment-6806</guid>
		<description>[...] Pair Design like pair programming seems to have some major benefits. [...]</description>
		<content:encoded><![CDATA[<p>[...] Pair Design like pair programming seems to have some major benefits. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Pig Work &#187; Blog Archive &#187; Pair Design</title>
		<link>http://www.disambiguity.com/pair-design-pays-dividends/comment-page-1/#comment-6805</link>
		<dc:creator>Pig Work &#187; Blog Archive &#187; Pair Design</dc:creator>
		<pubDate>Sun, 22 Oct 2006 21:10:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/2006/10/17/pair-design-pays-dividends/#comment-6805</guid>
		<description>[...] Pair Design like pair programming seems to have some major benefits. [...]</description>
		<content:encoded><![CDATA[<p>[...] Pair Design like pair programming seems to have some major benefits. [...]</p>
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		<title>By: Peter Boersma</title>
		<link>http://www.disambiguity.com/pair-design-pays-dividends/comment-page-1/#comment-6802</link>
		<dc:creator>Peter Boersma</dc:creator>
		<pubDate>Sun, 22 Oct 2006 17:40:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/2006/10/17/pair-design-pays-dividends/#comment-6802</guid>
		<description>(first of all: thanks for the quick reply!)

So the protoype becomes the specification, eh? I know that works great with clients who need to see it working before they can sign off, but I also know that next to the prototype that specifies *some* of the interactions, you always need a set of descriptions for the other/edge cases. So there&#039;s also a Visio document next to the prototype. (And then you need to update two parts when a specification changes, ugh!) But I agree that for the more-and-more highly interactive (yes: AJAX-y) systems we&#039;re working on, a prototype which shows some of the interactions in real life, is the way to go.

As for creating early prototypes straight from Visio, can I point you to Swipr (http://www.swipr.com)? It has some nifty macro&#039;s in the shapesheet that allow you to automate the steps you describe (export, import, add hotspots, create prototype in HTML). Have a look at the sample files, convince yourself of the advantages, and say &quot;hi!&quot; to Jacco when you register to download the templates :-)

As for pair-documenting, when you say &quot;I think it can be, but it depends on how much time you have&quot; you make it sound like you think it takes more time to pair-document, is that true? Because I am sure others will have said the same about pair-designing, and still you, or at least the Agile people, are convinced that it&#039;s faster to pair-design...

I think a less-Agile approach, where documenting is an instantaneous part of the design process (and not an end-of-iteration, or worse: end-of-phase activity), would work better for pair-designers. And I am still not sure if it beats the more traditional design-review approach, where a (senior) designer reviews the work of the main designer every now and then, after having agreed on the activities and deliverables.

One last question: what does your documentation look like? You mentioned annotations in (a separate layer of) the Visio file. Is there more?

(FYI: I am considering submitting a proposal for a panel about IA processes to the IA Summit, and am interested in hearing about people&#039;s experience with documented IA processes and deliverables)</description>
		<content:encoded><![CDATA[<p>(first of all: thanks for the quick reply!)</p>
<p>So the protoype becomes the specification, eh? I know that works great with clients who need to see it working before they can sign off, but I also know that next to the prototype that specifies *some* of the interactions, you always need a set of descriptions for the other/edge cases. So there&#8217;s also a Visio document next to the prototype. (And then you need to update two parts when a specification changes, ugh!) But I agree that for the more-and-more highly interactive (yes: AJAX-y) systems we&#8217;re working on, a prototype which shows some of the interactions in real life, is the way to go.</p>
<p>As for creating early prototypes straight from Visio, can I point you to Swipr (<a href="http://www.swipr.com" rel="nofollow">http://www.swipr.com</a>)? It has some nifty macro&#8217;s in the shapesheet that allow you to automate the steps you describe (export, import, add hotspots, create prototype in HTML). Have a look at the sample files, convince yourself of the advantages, and say &#8220;hi!&#8221; to Jacco when you register to download the templates :-)</p>
<p>As for pair-documenting, when you say &#8220;I think it can be, but it depends on how much time you have&#8221; you make it sound like you think it takes more time to pair-document, is that true? Because I am sure others will have said the same about pair-designing, and still you, or at least the Agile people, are convinced that it&#8217;s faster to pair-design&#8230;</p>
<p>I think a less-Agile approach, where documenting is an instantaneous part of the design process (and not an end-of-iteration, or worse: end-of-phase activity), would work better for pair-designers. And I am still not sure if it beats the more traditional design-review approach, where a (senior) designer reviews the work of the main designer every now and then, after having agreed on the activities and deliverables.</p>
<p>One last question: what does your documentation look like? You mentioned annotations in (a separate layer of) the Visio file. Is there more?</p>
<p>(FYI: I am considering submitting a proposal for a panel about IA processes to the IA Summit, and am interested in hearing about people&#8217;s experience with documented IA processes and deliverables)</p>
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