I’m a big fan of paper prototyping – both for design and testing/research purposes. Here’s a great overview of the what/how/why/whens of paper prototyping.
oooh, hand drawing prototypes in Visio… why didn’t I think of that! Wondering why you might want to do this? Well, it would be quicker, for a start, if you’re just throwing together some concepts. Also – sometimes the lower the fidelity the better!
I’m collecting reasons that you’ve heard or used as to why you can’t use a proper
Not just ‘yeah, I think about users when I’m doing the design’, but actually involving *real* users in your design process. Doing a proper UCD methodology.
How do you rationalise using UCD in your projects?
How have you heard other people rationalise it?
If you’re a UCD consultant, what reasons do you come up against and have to refute regularly?
Let me have ‘em.
In December last year I was lucky enough to catch up with Bill Moggridge to chat about his new book,
My mission was to write a piece for Usability News (
I recorded our chat and Bill was happy for me to share it with you all, so – apologies for the not so great sound quality – I hope you enjoy it!
In part one Bill talks about the process he went through to design/write the book (yes, there was a prototype involved!) as well as some thoughts on what factors are common where good interaction design is created.
Finally! a place to go and talk about nerdy books that IAs love in safe, non-eyerolling company!
I read this book in the first year I was doing my Masters when I first ever heard of captology, and it really changed the way that I thought about design. I’m looking forward to re-reading it and hearing what everyone’s got to say about it! (And to see how my reading of it has changed over the past few years).
I’ll get onto it just as soon as I finish re-reading
Anyways, back to the book club. Here are the details:
where: twentysix London, 1 Dorset street, London, W1U 4EG
twentysix are putting on some drinks and snacks, all you have to do is