Drupal.org – Help Overhaul the Information Architecture – participate in our online card sort!

Continuing in the community led approach to the experience design, let’s get started taking a look at the information architecture. A really useful exercise to help understand how people organise, understand and label/name information is to do a card sort. (Ref: A definitive guide to card sorting) As we’re scattered all over the globe, we’ll have to settle for an online version. I’ve actually set…

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Drupal.org – come wireframe with me!

There is a design game that I like to play when I’m working face to face with my client (and when there aren’t thousands of stakeholders!) which involves everyone on the project sitting down together and individually sketching up some wireframes that then get shared back into the group. Aside from being good fun, it is also a really great way to uncover good ideas,…

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Outsiders and Insiders – Understanding Drupal.org users

OK, there are two important first steps you need to take when contemplating a design (or, in this case, a redesign) – understanding what the business/organisation wants the design to achieve, and understanding who your audience/customers/users/potential users are, and what they want to achieve, what their goals are. A really common way to capture this information about users is in the form of personas. The…

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DRAFT: Drupal.org Experience Strategy

The redesign project for Drupal.org will be guided by an experience strategy that will inform our decision making in all aspects of the redesign and which will, we hope, be able to be used as ‘a star to sail our ship by’ (as Jesse James Garrett would say) – as a clear objective to design towards. What is an experience strategy? An experience strategy is…

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