Here is a dump of my live tweets during this excellent workshop at UX London. If you like it, you should buy their book when it comes out later this year.
wondering about the easiest way to export my tweets from yesterday and get them into chronological order
sketching workshop kicking off, hooray! ‘and we’re going to get kind of sweaty’
‘how many of you guys are IxDs? And how many are UX Designers?’ Cue chaos
showing people your sucky drawings is part of the growing process
squeak squeak squeak, explain explain, squeak squeak (how many of you use a whiteboard?)
why are we here (in this sketching workshop)? to become better communicators
design drawing is useful in the planning process, can help to see the world differently, heightened awareness of how things work
drawing can help you tell your story to others, its honesty can be v compelling
why draw by hand when we have computers? Mice suck.
why draw by hand – direct with the pencil is more direct, more expressive than via mouse
thinking is a fast paced activity, the pencil is simple & immediate, a good, fast tool for capturing thought
‘Pencils Before Pixels’ – Mark Baskinger
we’re going to start off with really simple things like straight lines …
‘i’d love to sit down and draw cubes with you after the workshop’
we’re grabbing pencils and paper…
starting with pencil holding technique. & are getting some remedial tips
if you can’t see the tip of your pencil you can’t draw. You need a v loose grip to avoid fatigue
your bellybutton is very important for vertical lines. It’s like a visual landmark. Pull the lines toward it #uxlondon (seriously!)
(feels like sketch pilates)
of course I’m participating! my vertical lines are much better than my horizontal!
correct each others squares. what do you see? either ‘my squares suck’ or ‘the person next to me is blind’
you have to warm up before you can sketch properly.
techniques for better hand drawn wireframes: use non-repro blue for underlay drawing (it disappears when copied)
carry a sketchbook all the time. practice sketching all the time. practice straight lines, squares, using hatching for tone
‘it’s all about pulling some lines’
use lines in various intervals, not scribble, for adding tone.
being purposefully rough, like overlapping corners, makes sketching look more sketchy
sketchiness = this is not a finished idea, I’m still thinking about this. Sketching holds the conversation back to the big picture
avoid crosshatching in wireframes, starts to ‘pop’ too much. Use various weight of diagonal or vertical lines instead
build your sketches up sequentially, add weight and tone onto the skeleton
uh oh. perspective! (moving shapes in space)
perspective – make sure your back vertical is a little shorter than your front vertical
try to finish your line with the same weight as you start it
if you can do curved planes, you can do arrows. (v pretty arrows, that is)
you might think all UX people draw, but unfortunately not true, and many of us would love to draw better!
move the point of your arrow back just a tiny bit off centre and it will look better
i can recommend Trio Scribli pens #uxlondon (via )
‘these are all ‘ungood’ ways of drawing a circle’
the only useful thing your pinky does is stablise your hand when you want to ‘drop in’ a pencil
the trick to drawing a good circle is to do a few practice circles before you ‘drop in’ your circle (it works!)
agree that blog posts are like word sketches, but there’s nothing like drawn sketches to communicate some ideas
i agree. you can’t copy and paste sketched wireframes. I think that’s incredibly important.
I’m realising that my biggest problem with sketching before is not visualising what I am trying to sketch before starting to draw
realising sketching is a lot more deliberate than I thought. Resolving to *really* do the sketchbook thing from now on
‘sketching becomes a magic trick. I can draw this and you can’t. That’s a powerful thing’
absolutely – pencil before pixels as Mark said at the beginning :)
ok. drawing people. If I can leave this workshop with people drawing skills I will be stoked.
if you have an element in your sketch that is weak or less deliberate, it attracts attention & detracts from your entire sketch.
notational sketching = the act of recording things that you see in the world. Mostly for your sketchbook, less so for sharing
analysing visual input (what you see) and deciding what to record is a particular kind of drawing skill
sketching is physical thought in my book #uxlondon (via ) > i agree :)
notational sketching tips: fast & loose, use icons, images & symbols, portability is important (in context), date your pages
more notational sketching tips: respect the borders (esp. the gutter), print neatly (annotations), white space is ok
moving onto visualising functional relationships – communicating how things interact together so it makes sense to others
Bill: I like using watercolour because it is less controlled, it forces you to work with mistakes
if notation is aimed at recording, diagramming is aimed at explaining
tips for explanatory mapping & diagramming: balance style and substance, think about how to direct attention where you want it
The Don: ‘How do you draw a blur?’ Mark: ‘You lick your page’
this is an unusual glut of tweets due to #uxlondon. I can assure you I’m usually much quieter! Apologies for the noise.
getting to the end of the sketching workshop. My sketching is still rubbish, but I have a v good idea of why and what to do
sketching workshop wrapped up with a gentle critiquing session. Great workshop, recommend it.
My name is Leisa Reichelt. I am an independent consultant who works with organisations who want to better understand and improve the experience they're delivering their customers.
By improving Customer Experience we know that companies become more effective and profitable - winning more valuable and more loyal customers.
In particular I focus on working with customers to map their customer journeys and identify the critical moments of truth and touchpoints.
My background is in Information Architecture and User Experience and I have particular expertise in researching and designing for digital touchpoints.
I'm a UX mentor, I speak at , I run workshops, I coordinate the . I founded for extremely practical UX Training and - accessible UX expertise for startups. I'm .
I work with start ups, open source communities, companies implementing Agile UX, organisations with interesting problems, smart people and cracking challenges.
If you'd like to talk more please email me
or you can