<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Chatting with Bill Moggridge - Part Two - What Interaction Designers can learn from games</title>
	<atom:link href="http://www.disambiguity.com/chatting-with-bill-moggridge-part-two-what-interaction-designers-can-learn-from-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.disambiguity.com/chatting-with-bill-moggridge-part-two-what-interaction-designers-can-learn-from-games/</link>
	<description>pretty design pending</description>
	<pubDate>Thu, 20 Nov 2008 13:08:27 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.2</generator>
		<item>
		<title>By: Everything Is Design &#187; Blog Archive &#187; Disambiguity blogs Bill Moggridge: User experience, interaction design, information architecture, usability, corporate design, Chicago, travel, anime, Asian American stuff, music, general geekery.</title>
		<link>http://www.disambiguity.com/chatting-with-bill-moggridge-part-two-what-interaction-designers-can-learn-from-games/#comment-10690</link>
		<dc:creator>Everything Is Design &#187; Blog Archive &#187; Disambiguity blogs Bill Moggridge: User experience, interaction design, information architecture, usability, corporate design, Chicago, travel, anime, Asian American stuff, music, general geekery.</dc:creator>
		<pubDate>Tue, 20 Feb 2007 18:23:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/chatting-with-bill-moggridge-part-two-what-interaction-designers-can-learn-from-games/#comment-10690</guid>
		<description>[...] Through my former colleague, Richard Anderson, I learned of this blog . . . Disambiguity is probably one of maybe three blogs I read on a regular basis that has anything valuable to say about interaction design, mostly because I think for me it comes from someone who is also a working practitioner in the trenches with us. Particularly exceptional is this recent interview she conducted, in three parts &#8212; ena, dia, tria &#8212; with Bill Moggridge, whose book Designing Interactions is probably one of the most valuable readings I&#8217;ve done in a while, if only for the insights into the process and the thinking that goes into our work. [...]</description>
		<content:encoded><![CDATA[<p>[...] Through my former colleague, Richard Anderson, I learned of this blog . . . Disambiguity is probably one of maybe three blogs I read on a regular basis that has anything valuable to say about interaction design, mostly because I think for me it comes from someone who is also a working practitioner in the trenches with us. Particularly exceptional is this recent interview she conducted, in three parts &#8212; ena, dia, tria &#8212; with Bill Moggridge, whose book Designing Interactions is probably one of the most valuable readings I&#8217;ve done in a while, if only for the insights into the process and the thinking that goes into our work. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: disambiguity - &#187; Chatting with Bill Moggridge - Part One</title>
		<link>http://www.disambiguity.com/chatting-with-bill-moggridge-part-two-what-interaction-designers-can-learn-from-games/#comment-10056</link>
		<dc:creator>disambiguity - &#187; Chatting with Bill Moggridge - Part One</dc:creator>
		<pubDate>Tue, 13 Feb 2007 08:02:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/chatting-with-bill-moggridge-part-two-what-interaction-designers-can-learn-from-games/#comment-10056</guid>
		<description>[...] update: also check out Part Two (5.49) and Part Three (10.28)    &#160;Bill Moggridge Chat - Part 1: Play Now &#124; Download [...]</description>
		<content:encoded><![CDATA[<p>[...] update: also check out Part Two (5.49) and Part Three (10.28)    &nbsp;Bill Moggridge Chat - Part 1: Play Now | Download [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: disambiguity - &#187; Chatting with Bill Moggridge - Part Three - What makes a good design team?</title>
		<link>http://www.disambiguity.com/chatting-with-bill-moggridge-part-two-what-interaction-designers-can-learn-from-games/#comment-10054</link>
		<dc:creator>disambiguity - &#187; Chatting with Bill Moggridge - Part Three - What makes a good design team?</dc:creator>
		<pubDate>Tue, 13 Feb 2007 07:54:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/chatting-with-bill-moggridge-part-two-what-interaction-designers-can-learn-from-games/#comment-10054</guid>
		<description>[...] You can catchup on the first two parts of the chat here: Part One / Part Two [...]</description>
		<content:encoded><![CDATA[<p>[...] You can catchup on the first two parts of the chat here: Part One / Part Two [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
