Here’s the second part of my chat with Bill Moggridge.
You might remember that I was lucky enough to have the chance to talk with him about his new book, Designing Interactions and that he was happy for me to record the chat and share it with you. Here’s Part One in case you missed it! (update: you can get part three here too!)
As you can see from my microphone stand pictured above, I am a very professional correspondent and go to any length to ensure good sound quality.
(Clearly this is a blatant lie… I’m working on it!)
Anyway – in this second part of the chat we spend some time talking about designing games and what interactions can learn from games design. Interesting stuff.
(Duration: 5.49)
[…] You can catchup on the first two parts of the chat here: Part One / Part Two […]
[…] update: also check out Part Two (5.49) and Part Three (10.28) Bill Moggridge Chat – Part 1: Play Now | Download […]
[…] Through my former colleague, Richard Anderson, I learned of this blog . . . Disambiguity is probably one of maybe three blogs I read on a regular basis that has anything valuable to say about interaction design, mostly because I think for me it comes from someone who is also a working practitioner in the trenches with us. Particularly exceptional is this recent interview she conducted, in three parts — ena, dia, tria — with Bill Moggridge, whose book Designing Interactions is probably one of the most valuable readings I’ve done in a while, if only for the insights into the process and the thinking that goes into our work. […]