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	<title>Comments on: Chatting with Bill Moggridge - Part One</title>
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	<link>http://www.disambiguity.com/chatting-with-bill-moggridge-part-one/</link>
	<description>pretty design pending</description>
	<pubDate>Thu, 20 Nov 2008 07:27:10 +0000</pubDate>
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		<title>By: Putting People First in italiano &#187; Audio dell&#8217;intervista a Bill Moggridge sull&#8217;interaction design</title>
		<link>http://www.disambiguity.com/chatting-with-bill-moggridge-part-one/#comment-14228</link>
		<dc:creator>Putting People First in italiano &#187; Audio dell&#8217;intervista a Bill Moggridge sull&#8217;interaction design</dc:creator>
		<pubDate>Fri, 06 Apr 2007 15:14:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/chatting-with-bill-moggridge-part-one/#comment-14228</guid>
		<description>[...] Leisa Reichelt ha pubblicato due interviste audio con il realizzatore del primo computer portatile al mondo, fondatore di IDEO, ed autore del libro &#8220;Designing Interactions&#8220;: Bill Moggridge. Questi nella prima parte dell&#8217;intervista ha spiegato il percorso che lo ha indotto alla scrittura del libro; mentre in una seconda parte ha trattato la progettazione dei giochi, ed ha individuato gli elementi di game design applicabili alle interazioni. [...]</description>
		<content:encoded><![CDATA[<p>[...] Leisa Reichelt ha pubblicato due interviste audio con il realizzatore del primo computer portatile al mondo, fondatore di IDEO, ed autore del libro &#8220;Designing Interactions&#8220;: Bill Moggridge. Questi nella prima parte dell&#8217;intervista ha spiegato il percorso che lo ha indotto alla scrittura del libro; mentre in una seconda parte ha trattato la progettazione dei giochi, ed ha individuato gli elementi di game design applicabili alle interazioni. [...]</p>
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		<title>By: Everything Is Design &#187; Blog Archive &#187; Disambiguity blogs Bill Moggridge: User experience, interaction design, information architecture, usability, corporate design, Chicago, travel, anime, Asian American stuff, music, general geekery.</title>
		<link>http://www.disambiguity.com/chatting-with-bill-moggridge-part-one/#comment-10668</link>
		<dc:creator>Everything Is Design &#187; Blog Archive &#187; Disambiguity blogs Bill Moggridge: User experience, interaction design, information architecture, usability, corporate design, Chicago, travel, anime, Asian American stuff, music, general geekery.</dc:creator>
		<pubDate>Tue, 20 Feb 2007 13:51:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/chatting-with-bill-moggridge-part-one/#comment-10668</guid>
		<description>[...] Through my former colleague, Richard Anderson, I learned of this blog . . . Disambuity is probably one of maybe three blogs I read on a regular basis that has anything valuable to say about interaction design, mostly because I think for me it comes from someone who is also a working practitioner in the trenches with us. Particularly exceptional is this recent interview she conducted, in three parts &#8212; ena, dia, tria &#8212; with Bill Moggridge, whose book Designing Interactions is probably one of the most valuable readings I&#8217;ve done in a while, if only for the insights into the process and the thinking that goes into our work. [...]</description>
		<content:encoded><![CDATA[<p>[...] Through my former colleague, Richard Anderson, I learned of this blog . . . Disambuity is probably one of maybe three blogs I read on a regular basis that has anything valuable to say about interaction design, mostly because I think for me it comes from someone who is also a working practitioner in the trenches with us. Particularly exceptional is this recent interview she conducted, in three parts &#8212; ena, dia, tria &#8212; with Bill Moggridge, whose book Designing Interactions is probably one of the most valuable readings I&#8217;ve done in a while, if only for the insights into the process and the thinking that goes into our work. [...]</p>
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	<item>
		<title>By: Design after thought &#187; Blog Archive &#187; Lead users och innovation</title>
		<link>http://www.disambiguity.com/chatting-with-bill-moggridge-part-one/#comment-10511</link>
		<dc:creator>Design after thought &#187; Blog Archive &#187; Lead users och innovation</dc:creator>
		<pubDate>Sun, 18 Feb 2007 16:10:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/chatting-with-bill-moggridge-part-one/#comment-10511</guid>
		<description>[...] En sorts lead user upptäckte jag i helgen när jag lyssnade på en intervju med Bill Moggridge: &#8216;Every time I do something for the first time,&#8217; he says, &#8216;I like to do it myself. If you&#8217;re working with other people it helps if you&#8217;ve been through the process, because then you know something about the pain, as well as the pleasure.&#8217; [...]</description>
		<content:encoded><![CDATA[<p>[...] En sorts lead user upptäckte jag i helgen när jag lyssnade på en intervju med Bill Moggridge: &#8216;Every time I do something for the first time,&#8217; he says, &#8216;I like to do it myself. If you&#8217;re working with other people it helps if you&#8217;ve been through the process, because then you know something about the pain, as well as the pleasure.&#8217; [...]</p>
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		<title>By: disambiguity - &#187; Chatting with Bill Moggridge - Part Two - What Interaction Designers can learn from games</title>
		<link>http://www.disambiguity.com/chatting-with-bill-moggridge-part-one/#comment-10055</link>
		<dc:creator>disambiguity - &#187; Chatting with Bill Moggridge - Part Two - What Interaction Designers can learn from games</dc:creator>
		<pubDate>Tue, 13 Feb 2007 07:58:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/chatting-with-bill-moggridge-part-one/#comment-10055</guid>
		<description>[...] You might remember that I was lucky enough to have the chance to talk with him about his new book, Designing Interactions and that he was happy for me to record the chat and share it with you. Here&#8217;s Part One in case you missed it! (update: you can get part three here too!) [...]</description>
		<content:encoded><![CDATA[<p>[...] You might remember that I was lucky enough to have the chance to talk with him about his new book, Designing Interactions and that he was happy for me to record the chat and share it with you. Here&#8217;s Part One in case you missed it! (update: you can get part three here too!) [...]</p>
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	<item>
		<title>By: disambiguity - &#187; Chatting with Bill Moggridge - Part Three - What makes a good design team?</title>
		<link>http://www.disambiguity.com/chatting-with-bill-moggridge-part-one/#comment-10053</link>
		<dc:creator>disambiguity - &#187; Chatting with Bill Moggridge - Part Three - What makes a good design team?</dc:creator>
		<pubDate>Tue, 13 Feb 2007 07:53:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/chatting-with-bill-moggridge-part-one/#comment-10053</guid>
		<description>[...] You can catchup on the first two parts of the chat here: Part One / Part Two [...]</description>
		<content:encoded><![CDATA[<p>[...] You can catchup on the first two parts of the chat here: Part One / Part Two [...]</p>
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	<item>
		<title>By: Fredy Ore</title>
		<link>http://www.disambiguity.com/chatting-with-bill-moggridge-part-one/#comment-8890</link>
		<dc:creator>Fredy Ore</dc:creator>
		<pubDate>Tue, 23 Jan 2007 10:19:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.disambiguity.com/chatting-with-bill-moggridge-part-one/#comment-8890</guid>
		<description>Hi Leisa,

Just listened to your interview with Bill Moggridge! It's awesome! Was great to hear him about his experience as a designer (The 3 stages in his life
1. a designer
2. helping other teams, other people to design
3. Telling stories about design)
and his view on methodologies within interaction design, and people prototypes.

I can't wait till part2!
Cheers,
Fredy :)</description>
		<content:encoded><![CDATA[<p>Hi Leisa,</p>
<p>Just listened to your interview with Bill Moggridge! It&#8217;s awesome! Was great to hear him about his experience as a designer (The 3 stages in his life<br />
1. a designer<br />
2. helping other teams, other people to design<br />
3. Telling stories about design)<br />
and his view on methodologies within interaction design, and people prototypes.</p>
<p>I can&#8217;t wait till part2!<br />
Cheers,<br />
Fredy <img src='http://www.disambiguity.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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