in interaction design, podcasts

Chatting with Bill Moggridge – Part One


In December last year I was lucky enough to catch up with Bill Moggridge to chat about his new book, Designing Interactions.

My mission was to write a piece for Usability News (mission accomplished).

I recorded our chat and Bill was happy for me to share it with you all, so – apologies for the not so great sound quality – I hope you enjoy it!

In part one Bill talks about the process he went through to design/write the book (yes, there was a prototype involved!) as well as some thoughts on what factors are common where good interaction design is created.

(Duration: 10.02)

update: also check out Part Two (5.49) and Part Three (10.28)

  1. Hi Leisa,

    Just listened to your interview with Bill Moggridge! It’s awesome! Was great to hear him about his experience as a designer (The 3 stages in his life
    1. a designer
    2. helping other teams, other people to design
    3. Telling stories about design)
    and his view on methodologies within interaction design, and people prototypes.

    I can’t wait till part2!
    Fredy :)

  2. Hi Leisa,

    have just started reading this book, and found this on your site. A lesson in UI design, where’s the play button? Or am I missing something?


Comments are closed.


  • Putting People First in italiano » Audio dell’intervista a Bill Moggridge sull’interaction design November 27, 2009

    […] Leisa Reichelt ha pubblicato due interviste audio con il realizzatore del primo computer portatile al mondo, fondatore di IDEO, ed autore del libro “Designing Interactions“: Bill Moggridge. Questi nella prima parte dell’intervista ha spiegato il percorso che lo ha indotto alla scrittura del libro; mentre in una seconda parte ha trattato la progettazione dei giochi, ed ha individuato gli elementi di game design applicabili alle interazioni. […]

  • Everything Is Design » Blog Archive » Disambiguity blogs Bill Moggridge: User experience, interaction design, information architecture, usability, corporate design, Chicago, travel, anime, Asian American stuff, music, general geekery. November 27, 2009

    […] Through my former colleague, Richard Anderson, I learned of this blog . . . Disambuity is probably one of maybe three blogs I read on a regular basis that has anything valuable to say about interaction design, mostly because I think for me it comes from someone who is also a working practitioner in the trenches with us. Particularly exceptional is this recent interview she conducted, in three parts — ena, dia, tria — with Bill Moggridge, whose book Designing Interactions is probably one of the most valuable readings I’ve done in a while, if only for the insights into the process and the thinking that goes into our work. […]

  • Design after thought » Blog Archive » Lead users och innovation November 27, 2009

    […] En sorts lead user upptäckte jag i helgen när jag lyssnade på en intervju med Bill Moggridge: ‘Every time I do something for the first time,’ he says, ‘I like to do it myself. If you’re working with other people it helps if you’ve been through the process, because then you know something about the pain, as well as the pleasure.’ […]

  • disambiguity - » Chatting with Bill Moggridge - Part Two - What Interaction Designers can learn from games November 27, 2009

    […] You might remember that I was lucky enough to have the chance to talk with him about his new book, Designing Interactions and that he was happy for me to record the chat and share it with you. Here’s Part One in case you missed it! (update: you can get part three here too!) […]

  • disambiguity - » Chatting with Bill Moggridge - Part Three - What makes a good design team? November 27, 2009

    […] You can catchup on the first two parts of the chat here: Part One / Part Two […]