Site Archives user experience

What we need, right, is a big volume control for Ambient Intimacy


If you’re designing a social application at the moment, think about how you can be quiet.
This is just one of a million pleas from socially networked people everywhere who are going to great efforts to manage the noise that their networked applications are generating at times when they really need some quiet time to focus.
Some [...]

The Halo Effect - Why Apple gets away with rubbish interaction design


As have many others in the past year or so, I recently swapped from PC to a new MacBook.
It certainly has been an experience, and it’s nice to actually have something to take out of my bag at conferences that looks so cute, that doesn’t make that embarrassing Window’s startup sound, that has a half [...]

Four kinds of failure (for Richard Branson)


I’ve been experiencing some pretty average customer service lately but it really all came to a head when I moved house recently. As I spent hours and hours repeatly calling VirginMedia, who were supposed to supply us with an internet connection, cable TV and a phone line, I had plenty of time to contemplate the [...]

Design starts with Proposition (ergo Usability)


Here’s a typical story.
A project is in its final phases when it gets to the part of the Gant chart that says ‘usability testing’, and so they do.
People come in and are asked to perform tasks, and so they do, with greater or lesser degrees of difficulty. And yet, something else is wrong.
It’s not so much that they *can’t* [...]

Web rules to live/design by…


I just came across these 15 Web Principles that the BBC have developed (via Tomski).
1. Build web products that meet audience needs: anticipate needs not yet fully articulated by audiences, then meet them with products that set new standards. (nicked from Google)
2. The very best websites do one thing really, really well: do less, but [...]

Wii have a problem (but it’s your fault)


Who knew a games controller could wreak such havok. Head over to WiiHaveAProblem and be astounded by the number of TV sets that people have taken out when they’ve been playing with their new Wii and the controller has been thrown out of their hands with such force as to break the strap. Carnage ensues.
What [...]

Smart email: If I stop buying, ask me why!


Two clever companies noticed I was doing something that was not making them money recently and emailed me to let me know they’d noticed. And then they tried selling me more stuff. As though I must have just got bored or forgot what I was doing when I was supposed to be spending money. As [...]

A Sale Un-Made (snatching defeat from the jaws of victory at three.co.uk)


It’s been a a while since I’ve gotten all excited about a mobile phone. Since I’ve been in the UK I’ve been getting by with a rather old Razr (awful, awful interface design) and a pre-pay account from Vodafone (don’t even get me started on how impossible it is to do an online top up). [...]

Can We Use Consumer Power to Make Good Design Count?


How do we make Good Design so important to companies that they ensure that it is a component part of the product or service they are taking to market?
Part of the fallout from World Usability Day was a question raised by Jared Spool - Is World Usability Day Harmful for Practitioners? Part of this question [...]

I love like.com
(now this is what I call innovative search)


Mary, my colleague who was in the room when Michael first sent me a link to Like.com can attest to how much I enjoyed playing with Like.com when I first saw it. And I’ve liked playing with it since then too! Within a short time from first hitting the site I had a few thousand [...]