This is the third and final part of my chat with Bill Moggridge in which we talk about the ingredients of successful design teams – who is in them, how do they work together, where do they work, those kinds of questions. This was a chat I recorded when I was talking with Bill about… Continue reading Chatting with Bill Moggridge – Part Three – What makes a good design team?
Here’s the second part of my chat with Bill Moggridge. You might remember that I was lucky enough to have the chance to talk with him about his new book, Designing Interactions and that he was happy for me to record the chat and share it with you. Here’s Part One in case you missed… Continue reading Chatting with Bill Moggridge – Part Two – What Interaction Designers can learn from games
In December last year I was lucky enough to catch up with Bill Moggridge to chat about his new book, Designing Interactions. My mission was to write a piece for Usability News (mission accomplished). I recorded our chat and Bill was happy for me to share it with you all, so – apologies for the… Continue reading Chatting with Bill Moggridge – Part One
I keep getting distracted when I try to listen to podcasts. My mind wanders, I check my email, before I know it I’m doing something entirely different and have forgotten that there’s someone talking in my ears. The podcast becomes background noise. I stop listening. You could say it’s my fault. That I don’t have… Continue reading Podcasts are boring (Hot tips to hold attention)