interaction design · user experience

The Halo Effect – Why Apple gets away with rubbish interaction design

As have many others in the past year or so, I recently swapped from PC to a new MacBook. It certainly has been an experience, and it’s nice to actually have something to take out of my bag at conferences that looks so cute, that doesn’t make that embarrassing Window’s startup sound, that has a… Continue reading The Halo Effect – Why Apple gets away with rubbish interaction design

interaction design · usability

Dialog Boxes: Making simple things simple…

How much thought do you give to writing the text on dialog boxes when you’re designing? It’s fairly common for these to be written by the developers as they’re being coded, from what I’ve seen. They certainly deserve a whole lot more attention than they generally receive. Here’s a prime example. Notice the text that… Continue reading Dialog Boxes: Making simple things simple…

interaction design · UCD process · UCD tools

Design Consequences: A fun workshop technique for brainstorming & consensus building

For my recent BarCamp session I shared a design technique that a colleague and I developed quite recently that we’ve found to be quite successful in both generating great design ideas and developing consensus about the design approach for projects within a multi-disciplinary team. We call this technique Design Consequences, due to the similarity it has with… Continue reading Design Consequences: A fun workshop technique for brainstorming & consensus building

interaction design · podcasts

Chatting with Bill Moggridge – Part Three – What makes a good design team?

This is the third and final part of my chat with Bill Moggridge in which we talk about the ingredients of successful design teams – who is in them, how do they work together, where do they work, those kinds of questions. This was a chat I recorded when I was talking with Bill about… Continue reading Chatting with Bill Moggridge – Part Three – What makes a good design team?