Site Archives interaction design
On documentation (or lack thereof)
I was talking to someone recently about doing some work with them. They said ‘can you send me some examples of documentation you’ve done lately’ - they wanted this to check that I could do what I said I could. Fair enough. Except, aside from the fact that all the documentation I’ve done lately is [...]
‘I can’t work this!’ - iPhone’s cameo in Sex In The City Movie
Yes, I’ve seen the Sex In the City Movie, I’ll admit it. Either the rest of the UX community hasn’t seen it yet or we’re all just ignoring the fabulous user experience moment that Carrie has with the iPhone. For those who haven’t seen it, she is handed the iPhone (not hers) at a time [...]
The Halo Effect - Why Apple gets away with rubbish interaction design
As have many others in the past year or so, I recently swapped from PC to a new MacBook.
It certainly has been an experience, and it’s nice to actually have something to take out of my bag at conferences that looks so cute, that doesn’t make that embarrassing Window’s startup sound, that has a half [...]
Dialog Boxes: Making simple things simple…
How much thought do you give to writing the text on dialog boxes when you’re designing?
It’s fairly common for these to be written by the developers as they’re being coded, from what I’ve seen. They certainly deserve a whole lot more attention than they generally receive.
Here’s a prime example.
Notice the text that has been bolded. [...]
Design Consequences: A fun workshop technique for brainstorming & consensus building
For my recent BarCamp session I shared a design technique that a colleague and I developed quite recently that we’ve found to be quite successful in both generating great design ideas and developing consensus about the design approach for projects within a multi-disciplinary team.
We call this technique Design Consequences, due to the similarity it has with the [...]
Chatting with Bill Moggridge - Part Three - What makes a good design team?
This is the third and final part of my chat with Bill Moggridge in which we talk about the ingredients of successful design teams - who is in them, how do they work together, where do they work, those kinds of questions.
This was a chat I recorded when I was talking with Bill about his [...]
Chatting with Bill Moggridge - Part Two - What Interaction Designers can learn from games
Here’s the second part of my chat with Bill Moggridge.
You might remember that I was lucky enough to have the chance to talk with him about his new book, Designing Interactions and that he was happy for me to record the chat and share it with you. Here’s Part One in case you missed it! [...]
Chatting with Bill Moggridge - Part One
In December last year I was lucky enough to catch up with Bill Moggridge to chat about his new book, Designing Interactions.
My mission was to write a piece for Usability News (mission accomplished).
I recorded our chat and Bill was happy for me to share it with you all, so - apologies for the not so [...]
Some kinda visionary (on gestural interfaces)
“Just as water, gas, and electricity are brought into our houses from far off to satisfy our needs in response to a minimal effort, so we shall be supplied with visual or auditory images, which will appear and disappear at a simple movement of the hand, hardly more than a sign.”
Paul Valery, 1931.
cool.
(thanks James)
XHTML2 and XForms (an unusual kind of post for a blog like this)
I’m going to go out on a limb now and talk about technical stuff that I don’t really know heaps about, but I think is really interesting for Information Architects and Interaction Designers. I hope that people of a more technical bent will chip in and correct any errors I make and fill in any [...]
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